“So for me, I want to win the major championships,” Ramsour said. Lead producer David Baker said the new Challenges mode is “for bite-sized gameplay moments and to replicate the experience of pros between career events.” Photo: Electronic Arts It’s not an attribute boost it’s just visual information that will give me a sense of just how risky my ideas are on the second shot of, say, one of East Lake Golf Club’s par-5 holes, or how important it’s going to be to stick this approach at Pebble Beach, where there’s a demanding putting game waiting for me. Five attributes - Power, Driving, Approach, Short Game, and Putting - all have bars the closer a player’s bar is to the course’s, the more they’ll be able to take advantage of that characteristic. Course Fit, seen on the course selection screen, gives players a relative view of their skills versus what the course will expect of a winning player. This is surfaced through a nifty little menu that I saw called Course Fit, which stole the show as far as something new that will connect me more to my created golfer. He also said, “We want users to see, Hey, Tony Finau’s game really matches well to Augusta, but it’s terrible for Harbour Town.” “I think a big thing is experimentation,” Ramsour said, noting that players can again create multiple avatars and progress them individually. Those shot types may also be ranked up, it seems. EA Sports PGA Tour producer Ben Ramsour on Course Fit: “It’s further agency between you and your character on the course - that’s the primary motivation behind that information.” Photo: Electronic ArtsĪll of this leans into new gameplay that continues to offer broad-based shot-shaping features and differentiates them even more with 20 shot types, some of which are unlocked in the later stages of attribute progression.
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